Presently when we were still figuring out animation, the world launched 3D models and the workings. Yeah, we know that it can get confusing very quickly, so this will be your guide to the 3D model and animations.
Firstly, what are 3D models?
2D models represent a figure on a plane, and dimensions also get represented on a 2D scale, but 3d modeling used for designing a diagram on a realistic scale. A 3D model allows the user to view the model from 3 dimensions and have an accurate representation of the large-scale model.
When comparing to 2-dimensional models, 3D allows users to view a model in the X, Y, and Z planes, whereas 2D models operate only on the X and Y plane.
Now, let’s talk about how 3D models get animated.
How are 3D models animated?
Animating 3D models is a trick of animation that makes people believe that a model is moving. Whereas in reality, the frame rate is so high that each image gets delivered at such a remarkable speed, which gives an illusion of movement. The pictures produced are in a sequence at the required positions. When this sequence plays out in order, the model appears to be moving.
There are three phases or ways 3d models animated.
Modeling- This phase refers to forming 3D objects concerning a background, scene, or other aspects of a frame. For example, when seeing a film, we see characters moving in the picture. Those characters get placed in the scene so that everything looks unified.
Design and animation- Once the 3D model gets created, it needs to get placed in a particular orientation to the scene to justify the motion picture and movements. This step essentially decides the position and the action required for it to fit the background.
When speaking of animated movies, a character enters from the left side of the screen and exits from the right. The model of that character gets placed on the left side. Then pictures are delivered at a speed that it appears to be moving.
Rendering- This is the stage that decides the final product of the finished graphics of the animation. It helps determine how smoothly the motion of the character gets displayed. Rendering also helps decide whether all the characters suit the frame and background and the final picture looks unified.
There are several sub-phases, but the final result is a smooth animation that makes the character realistic and justified.